![]() Now, you should probably refrain from using nints in structures and classes unless your scenario measurably benefits from that. I would advocate measuring here to see what do the tradeoffs look like, and if it is not noticeable, go with nint.ĥ) For indexing into arrays, prefer ints for now because of. I say consider because arrays unfortunately have some issues with regards to nint today, but they should hopefully be fixed in the future. Notably, for your own collection types (that you ship in a library for example), you should consider adding nint indexer if you rely on arrays/pointers for an implementation. Let's look at a few examples:ġ) Indexing pointers: always use nint, it is just better.Ģ) Indexing with refs, aka Unsafe.Add: also use nint.ģ) Indexing into Span: well, here you will have to use int.Ĥ) Indexing into custom collections and such: prefer nint where possible, but today nothing supports it, so this scenario is kind of meh. So, in an ideal world you would use nint for indexing and counters, that lets you avoid unnecessary sign extensions for certain code patterns. Read detailed descriptions of the rules here. Rule 8: No unattributed use or automated use of AI Generation Tools.Rule 7: Submitted links to be made with effort and quality.Rule 6: No spam of tools/companies/advertisements.Rule 5: No hostility towards users for any reason.Rule 4: Request-for-help posts should be made with effort.Rule 3: Posts should be directly relevant to C#. ![]() Rule 2: No malicious, intentionally harmful, or piracy-related software.Rule 1: No job postings (For Hire and Hiring).Platform-specific Subreddits /r/windowsdev /r/AZURE /r/Xamarin /r/Unit圓D /r/WPDev Related Subreddits /r/dotnet /r/azure /r/learncsharp /r/learnprogramming /r/programming /r/dailyprogrammer /r/programmingbuddies /r/cshighschoolersĪdditional. IDEs Visual Studio MonoDevelop (Windows/Mac/Linux) Rider (Windows/Mac/Linux)Īlternative Communities C# Discord Group C# Lemmy Community dotnet Lemmy Community Other Resources C# Yellow Book Dot Net Perls NET in 10 minutes C# Guide C# Language Reference C# Programing Guide C# Coding Conventions. ![]() Useful MSDN Resources A Tour of the C# Language Get started with. Getting Started C# Fundamentals: Development for Absolute Beginners Sounds great, to be honest.Information about Reddit's proposed API changes, the unprofessional conduct of the CEO, and their response to the community's concerns regarding 3rd party apps, moderator tools, anti-spam/anti-bot tools, and accessibility options that will be impacted can be found in the associated Wikipedia article: Īlternative C# communities available outside Reddit on Lemmy and Discord:Īll about the object-oriented programming language C#. The Switch Lite is a cheaper, more accessible version of the Switch that makes some compromises for a smaller size and a lower price point. You won't be able to get all the moons in Super Mario Odyssey.Īnd that's the bulk of the differences here. ![]() But the library won't be exactly the same: any game that doesn't support handheld mode won't work, like Super Mario Party. And any game that makes use of motion controls will be either difficult or impossible, depending. Games: By and large, the Switch Lite and the Switch will play the same games. So I made a graphic to give you an idea of the size of the Switch Lite compared to its current brethren.īasically, it’s around the height of a (closed up) New 3DS XL, and around the width of a Nintendo Switch with only one Joy-Con attached. It's more comparable to a 3DS than a Switch, and a Twitter user made a handy comparison of all 3: Size: The Switch lite will be significantly smaller than the Switch, which is either a plus or minus depending on the size of your pockets and whether or not you carry a purse around.
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